Ozobot Crawler for Evo

Are you looking for a playful, hands-on way to introduce kids to programming and robotics? Meet the Ozobot Crawler for Evo Robot, a clever accessory from Ozobot that transforms their already-smart Evo robot into a crawling, exploring little creature. It’s a perfect bridge between fun and learning ideal for the classroom, after-school club, or home.

Why it stands out

Here are several reasons why the Ozobot Crawler is worth adding to your toolbox of educational toys:

  • Build + Code + Play: Kids don’t just push a button they assemble parts, integrate them with the Evo robot, and then program how it moves. That multi-step experience deepens understanding of how machinery and software interact.
  • Mechanical Exploration: The conversion from wheeled robot to crawling “legged” robot is exciting because it invites questions like “How do legs move compared to wheels?”, “What programming is needed for crawling motion?”, and “How does the robot sense and respond to its environment?”
  • Engagement via Surprise & Creativity: Each crawler kit has a “surprise color” element, which adds a fun unboxing and creative customization dimension
  • Classroom-Ready: With six kits in a bundle, this is well-suited for group learning scenarios or maker-space activity blocks. The brand mentions “exclusive educational content” through Ozobot Classroom that aligns with STEM teaching.
  • Stimulates Future Skills: As kids build and program the robot, they’re building computational thinking, engineering awareness, and creative design mindset—all valuable for future tech literacy.

How you might use it

Here are a few practical ideas on how to integrate it:

  • In the classroom: Split students into small teams. Each team builds a crawler kit, program their Evo robot to crawl across a set obstacle-course, then challenge them to modify the program to navigate more complex terrain.
  • At home: Set up a family “robot challenge” night. Kids build their crawler, program it, then race it or set it loose on a mission (e.g., “crawl from point A to point B, avoiding obstacles”, or “carry a small object”).
  • In after-school clubs or summer camps: Use the six-kit bundle as the centerpiece of a multi-session module: Session 1 = build, Session 2 = program basic motion, Session 3 = design challenge and modification, Session 4 = showcase & competition.

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